Loot

Sessions

December 4, 2015
October 2, 2015
September 25, 2015
September 18, 2015
September 11, 2015
August 28, 2015
August 14, 2015
July 24, 2015
July 10, 2015
June 26, 2015
May 1, 2015
April 10, 2015
March 13, 2015
March 6, 2015
February 27, 2015
January 16, 2015
January 9, 2015
December 5, 2014
November 28, 2014
November 21, 2014
November 14, 2014
November 7, 2014
October 25, 2014
October 17, 2014
October 10, 2014

Undivided Treasure
White Dragon Leather – Enough for 4 suits of armour
White Dragon Tooth
White Dragon Horn
Chest of Holding
+1 Plate Mail – done in evil god decor
+2 Flail of Hellfire
2x Cloak of Invisibility


December 4, 2015


Coins

  1. Coins: 75000 gp, 65000 pp, 28,000 sp, 31,000 cp.

Mundane/Lesser Magical Items

Bolt of Electrum Cloth set with Black Pearl (7500 gp)

ElectrumCloth

 

This bolt of cloth, also known as cloth-of-gold, was meant for a cleric of Pelor (there is a piece of parchment on it naming the man: a High Cleric of Pelor Jacen Highsun). Its extraordinary value is due to the minor magical enchantment on it that causes it to self-repair tears and self-clean stains.
Bolt of Electrum Cloth set with Garnet (2500 gp)

ElectrumCloth

This bolt of cloth-of-gold has a unique pattern of small garnets. Perhaps it was meant for a noblewoman’s gown? Perhaps it was meant for a cloth merchant in Saumya? It’s hard to tell, though the cloth does have some slight ash staining on it.
Bolt of Platinum Cloth set with Spinel (2500 gp)

PlatinumCloth

This bolt of platinum cloth is actually extremely fine platinum chainmail (though it is far too delicate to be used as armor). The quality of the links of the cloth indicate dwarven make and the cerulean spinel gemstones give the cloth a watery appearance. There is a slight magical enchantment on it to make the cloth always feel cool, as if a slight zephyr were constantly blowing.
Bolt of Silver Cloth set with Garnet (2500 gp)

SilverCloth

This bolt of silver foil seems to be far older than any of the other cloth in the horde. It could more accurately be described as a spindel of foil with strange garnet circuitry engraved in it. Its original purpose is mysterious, but it would be very valuable to a clothier for its exotic nature.
Gold Cloth Cloak set with Garnet (2500 gp)

GoldCloak

This fine cloak has a purple velvet lining and garnet buttons. When drawn up with the hood, the cloak has a minor enchantment that keeps the wearer completely dry in adverse weather conditions. The magic is not enough to repel water when submerged, but is completely serviceable for bad weather wear. Embroidered in cloth-of-gold thread on the back of the cloak is a stylized rose surrounded by 13 stars.
Gold Cloth Gown set with Garnet (2500 gp)

GoldGown

This beautiful gown was clearly meant for some formal occasion, but the original wearer is likely so much greasy ash crunching underfoot. The garnets are used as buttons for the dress and each button has been lovingly carved into a small roaring lion head. Such a dress would fetch a high price if sold to the right buyer.
Ebony Statuette wreathed in Continual Flame (2500 gp)

EbonyStatue

This statuette is of the black dragon Kephera the Many-Scaled (his name is engraved in the base) and shows the black dragon in an attitude of agony as the continual flame enchantment gives the appearance of him being subjected to the blast furnace of a red dragon’s firey breath. It’s rather clear why Corduth liked this piece.
Large Tapestry threaded with Copper (2500 gp)

DragonTapestry

This elaborate tapestry shows the illustrious line of the great red dragon, Emberen the Smoldering Ruin. The lineage of this ancient red dragon clearly shows that Corduth is Emberen’s great-great-great-great grandson. This was likely a gift given by the wood elves to Corduth when he settled in Ash-Kaaranel.
Ermine Coat (2500 gp)

ErmineCoat

This fine ermine coat is made entirely of black ermine fur and is enchanted with a minor enchantment that keeps the coat clean at all times. It also sizes to fit anyone who puts it on.
Ebony Urn inlaid with Silver (2500 gp)

EbonyUrn

This black urn has delicate silver wire inlaid in it which traces out a very beautiful and complex spell. The spell appears to have been designed to keep whatever was in the urn trapped there, but its seal has long been broken. If upended, the urn will occasionally pour out a trickle of thick black liquid that smells vaguely of rotten citrus.
Star rose quartz Urn set with Topaz (2500 gp)

QuartzUrn

This beautiful pink urn still has the signature star pattern of the quartz from which it was fashioned. The topaz gemstones set on it shimmer alternately pink and yellow. The urn itself is about eight inches tall and entirely one piece (there is no lid). If shaken, it becomes obvious that there is a somewhat heavy object within. It cannot be broken.
2 x Black opal (1000 gp)

BlackOpal

The two black opals are perfectly spherical, midnight blue in coloration, and produce a melodic ringing tone when struck against one another, though not when struck against anything else.
Blue sapphire (1000 gp)

BlueSapphire

This large blue sapphire has been carved into a somewhat tacky unicorn. It is only valuable to the avid unicorn figurine collector; for anyone else, it’s simply too much.
4 x Emerald (1000 gp)

EmeraldCharm

These four rather large emeralds are all fertility charms for some kind of primitive deity. They are strung together on a black leather thong and have the appearance of erect phalluses. If worn during copulation, there is an 80% chance that someone’s getting pregnant.
3 x Fire opal (1000 gp)

na

These three fire opals have been carved into a set of six-sided dice. Stored in a dark brown ivory dicing cup, these dice must have been used by some wealthy noble to gamble away his fortune. They have a very minor enchantment on them that, when shaken three times, their value will always come up 14 (two fives and a four).
2 x Star sapphire (1000 gp)

StarSapphire

These two star sapphires are set into a pewter statuette of a skull. The statuette is not life-size, but rather about the size of a large grapefruit. When all is quiet a susurrus of whispering can be heard coming from it. The words are unclear, perhaps you just have to listen a little longer… You thought you heard your name there. Yes. That was definitely your name. This will bear much closer listening.
2 x Yellow sapphire (1000 gp)

YellowSapphire

These two yellow sapphires are set into a silver earring setting and are quite frankly obnoxiously big. Whoever wore these clearly had earlobes of solid steel, because if a normal person were to wear these ridiculous earrings, their ears would soon stretch down to their shoulders.
Platinum Statue (2500 gp)

PlatinumStatue

This solid platinum statuette of a smiling fat man is quite heavy (at least ten pounds). There is a minor magical enchantment on the statue that will tell the possessor uplifting and positive compliments. “You have such wonderful eyes,” the statue will say in a deep baritone voice. “I really like your personality,” the statue will murmur, its tiny silvery eyes seeming to sparkle. “Your skin is so smooth and supple,” the statue will exclaim, its shiny smile seeming to stretch even wider on its fat little face.
Silver Cloth Cloak set with Spinel (2500 gp)

SilverCloak

This rather dashing silver cloak has an elaborate stylized wing pin set into it made of cerulean spinel gems. There is a minor magical blessing on the cloak that will activate upon uttering the command phrase, “Good luck buddy.” This minor enchantment will protect any target (not the person currently wearing the cloak) from infection of STDs or pregnancy for 6 hours.
Dragonscale Cloak (2500 gp)

DragonScaleCloak

This dragonscale cloak is rather gruesome. It is made of the scales of baby metallic dragons (gold, silver, brass, platinum, and copper). It provides resistance to any metallic dragon’s breath weapon, which is good, because if you wear this cloak around a metallic dragon, it will have every reason to use its breath weapon on you. You monster.
Sable Corset (2500 gp)

SableCorset

This lacy sable corset is set with tiny diamond chips all over it that sparkle in even the smallest amount of light. There is a minor magical enchantment on it that, when the corset is cinched onto the wearer, their bust size will increase by 2 sizes. This applies to men as well as women.
Carved Ivory Drinking Horn inlaid with Gold (2500 gp)

IvoryDrinkingHorn

This carved drinking horn has been carved with a scene of proper barbaric feasting. The gold inlay is done very strategically to show the quafing of mead. When the command word is spoken (“More mead!”), the horn will obediently fill with excellent honeyed mead. It will only do this in the company of more than six warriors and they must also be drinking.
Electrum Framed Painting (2500 gp)

ElectrumFrame

This framed painting is a scene of idyllic peace in the countryside with a rather detailed rendition of a red dragon setting fire to a small village. You think you know why Corduth kept this piece around.
Electrum Shortsword Scabbard set with Topaz (2500 gp)

ElectrumScabbard

This beautiful scabbard set with topaz has a minor curse on it which makes it so any blade set into the scabbard takes a full action to draw instead of a minor action. It obviously caused the death of the former owner.
Ornate Silver Mirror set with Topaz (2500 gp)

SilverMirror

This ornate silver mirror set with topaz has no glass within it, though when the command phrase, “How do I look?” is uttered, the mirror sparks to life, granting the owner a three-dimensional illusory image of themselves standing life-size in front of them. It also provides suggestions for how to improve your appearance in a haughty tone, though these suggestions tend toward the dark and ominous (oh, that outfit is fine, but wouldn’t you like more skulls on your shoulders?). If you ignore the mirror’s suggestions, it sulks and will tell you that you have bad taste in a variety of creative ways the next time you use it.
Rosewood Stele set with Blue spinel (2500 gp)

RosewoodStele

This varnished rosewood slab has the tenets of a long-dead faith inscribed in a long-dead language. If it can be deciphered, the five tenets are as follows: 1. Do not worship any other gods. 2. Only use the finest squirrels for sacrifices to God. 3. Never eat of the flesh of plants. 4. Do not suffer grasses to be cut. 5. Partake of neither butter nor salt. A stylized rendition of an ear of corn has been carved at the bottom of the stele. Furthermore, if the owner of the stele eats corn (or corn byproducts) while in possession of the stele, they feel slightly nauseous. This feeling does not go away unless a squirrel is killed by the owner.

Magic Items

Sword of Answering (Rebutter)

Rebutter

This masterfully crafted curved scimitar has a shining yellow topaz as the pommel stone. Written in flowing script on the black leather scabbard in gold is the word “Rebutter”. The blade is made of magically hardened and sharpened blue crystal. When picked up by a creature not of neutral good alignment, the sword seems to twist and slip from their grasp. When someone of neutral good alignment wields the sword, a faint glow emanates from it. Rebutter will also chip in telepathically on moral situations and if the wielder does not heed its advice, the sword will get annoyed and terse. If ignored for too long, the sword begins losing its magical properties.

SWORD OF ANSWERING

Weapon (scimitar), legendary (requires attunement by a creature with the same alignment as the sword)

In the world of Greyhawk, only nine of these blades are known to exist. Each is patterned after the legendary sword Fragarach, which is variously translated as “Final Word.” Each of the nine swords has its own name and alignment, and each bears a different gem in its pommel.

You gain a +3 bonus to attack and damage rolls made with this sword. In addition, while you hold the sword, you can use your reaction to make one melee attack with it against any creature in your reach that deals damage to you. You have advantage on the attack roll, and any damage dealt with this special attack ignores any damage immunity or resistance the target has.

+3 Armor (chain mail)

BlueChainmail

This suit of chainmail is made of tiny interlocking chains of blue crystal. On the back of the suit is a large painting of a red rose in full bloom (the symbol of Chauntea). When worn by a neutral good person, this suit of armor will glow softly on command, giving out the same amount of light as a torch.
+3 Armor (leather)

LeatherArmour

This rather revealing suit of black leather armor has several verses of the Song of Sehanine tooled into it. It was clearly designed for a female wearer, but will adapt to a male wearer. It’s not exactly obvious how in the world this leather armor actually protects the wearer (there’s just not that much leather to it), but it does, but only when nothing is worn over or under it. When worn by an elf (wood elf or high elf), the leather armor grants a +1 to their Charisma.
+3 Armor (scale mail)

WoodScale

This masterfully crafted suit of scale mail is made of overlapping scales made of mother-of-pearl coated slats of cherry wood. While wearing this particular suit of magically enchanted suit of armor, the user is not considered to be encumbered when swimming and suffers no penalties when doing so.
Ring of Air Elemental Command

RingAirElemental

This ring is made of mithril that has been shined to a near mirror finish. There are three tiny sky-blue sapphires set into the ring.

Requires attunement.

While wearing this ring, you have advantage on attack rolls against elementals from the Plane of Air, and they have disadvantage on attack rolls against you. The ring has 5 charges and regains 1d4+1 expended charges daily at dawn. Spells cast from the ring have a save DC of 17. You can expend 2 of the ring’s charges to cast dominate monster on an air elemental. In addition, when you fall, you descend 60 feet per round and take no damage from falling. You can also speak and understand Auran. If you help slay an air elemental while attuned to the ring, you gain access to the following additional properties:

You have resistance to lightning damage.
You have a flying speed equal to your walking speed and can hover.
You can cast the following spells from the ring, expending the necessary number of charges: chain lightning (3 charges), gust ofwind (2 charges), or wind wall (1 charge).

Staff of Frost

StaffOfFrost

This staff is made of enchanted glass in the form of an icicle. At the tip of the staff is a masterfully carved snowflake. When attuned to the staff, the temperature of any room feels 10 degrees colder than it actually is.
Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard)You have resistance to cold damage while you hold this staff.The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Cone ofcold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall ofice (4 charges).The staff regains 1d6 + 4 expended charges daily at dawn. Ifyou expend the last charge, roll a d20. On a 1, the staff turns to water and is destroyed.
Cloak of Arachnida

CloakofArachnida

This cloak is made of black silk interwoven with faint silvery threads. When attuned, it attracts tiny spiders to it and they will crawl all over the cloak, never biting or otherwise molesting the wearer.

Wondrous item, very rare (requires attunement)

This fine garment is made of black silk interwoven with faint silvery threads. While wearing it, you gain the following benefits:

You have resistance to poison damage.
You have a climbing speed equal to your walking speed.
You can move up, down, and across vertical surfaces and upside down along ceilings, while leaving your hands free.
You can’t be caught in webs of any sort and can move through webs as if they were difficult terrain.
You can use an action to cast the web spell (save DC 13). The web created by the spell fills twice its normal area. Once used, this property of the cloak can’t be used again until the next dawn.

Crystal Ball

CrystalBall

This crystal ball is made of the eye of a baby kraken that has been magically preserved and enchanted to have the properties of a crystal ball. Rather disturbingly, when attuned, the eye will always point at its owner.
Wondrous item, very rare or legendary (requires attunement)The typical crystal ball, a very rare item, is about 6 inches in diameter. While touching it, you can cast the scrying spell (save DC 17) with it.
Sword of Sharpness (longsword)

SwordofSharpness

This longsword is rather plain looking at first glance, though very finely made. It appears to be somewhat old and well-worn. When attuned, the wielder becomes rather dissatisfied with the sharpness of any other edged weapon or tool they possess. This may even manifest with a rather obsessive behavior of sharpening their other edged weapons or tools and may extend to others’ weapons as well. It also engenders desires to show off just how sharp this sword really is.

Weapon (any sword that deals slashing damage), very rare (requires attunement)

When you attack an object with this magic sword and hit, maximize your weapon damage dice against the target.

When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 14 slashing damage. Then roll another d20. If you roll a 20 you lop off one of the target’s limbs, with the effect of such loss determined by the DM. If the creature has no limb to sever, you lop off a portion of its body instead.

In addition, you can speak the sword’s command word (“Ginsu!”) to cause the blade to shed bright light in a 10-foot radius

and dim light for an additional 10 feet. Speaking the command word again or sheathing the sword puts out the light.

Junk

  1. Junk Items: 5 x suits of badly melted full plate mail, 2 x once-magical shields now melted to slag, lots of bones, scores of broken and melted weapons

Distribution

Amon
Coins
Platinum Coins: 16,250 (162,500 GP)
Gold Coins: 18,375 (17,875 GP)
Silver Coins: 7,000 (700 GP)
Copper Coins: 7,700 (77 GP)
Lesser Items
Black opal x2 (1,000 GP)
Bolt of Electrum Cloth set with Garnet (2,500 GP)
Ebony Statuette wreathed in Continual Flame (2,500 GP)
Electrum Framed Painting (2,500 GP)
Ermine Coat (2,500 GP)
Large Tapestry threaded with Copper (2,500 GP)
Star sapphire x2 (1,000 GP)
Magic Items
Ineis
Coins
Platinum Coins: 16,250 (162,500 GP)
Gold Coins: 22,875 (22,875 GP)
Silver Coins: 7,000 (700 GP)
Copper Coins: 7,700 (77 GP)
Lesser Items
Blue sapphire (1,000 GP)
Dragonscale Cloak (2,500 GP)
Emerald x4 (1,000 GP)
Gold Cloth Gown set with Garnet (2,500 GP)
Sable Corset (2,500 GP)
Yellow sapphire x2 (1,000 GP)
Magic Items
+3 Armor (leather)
Ring of Air Elemental Command:
Sarric
Coins
Platinum Coins: 16,250 (162,500 GP)
Gold Coins: 18,875 (18,875 GP)
Silver Coins: 7,000 (700 GP)
Copper Coins: 7,700 (77 GP)
Lesser Items
Bolt of Electrum Cloth set with Black Pearl (7,500 GP)
Bolt of Platinum Cloth set with Spinel (2,500 GP)
Ebony Urn inlaid with Silver (2,500 GP)
Fire opal x3 (1,000 GP)
Gold Cloth Cloak set with Garnet (2,500 GP)
Magic Items
Uroz
Coins
Platinum Coins: 16,250 (162,500 GP)
Gold Coins: 15,375 (15,375 GP)
Silver Coins: 7,000 (700 GP)
Copper Coins: 7,700 (77 GP)
Lesser Items
Bolt of Silver Cloth set with Garnet (2,500 GP)
Carved Ivory Drinking Horn inlaid with Gold (2,500 GP)
Electrum Shortsword Scabbard set with Topaz (2,500 GP)
Ornate Silver Mirror set with Topaz (2,500 GP)
Platinum Statue (2,500 GP)
Silver Cloth Cloak set with Spinel (2,500 GP)
Star rose quartz Urn set with Topaz (2,500 GP)
Magic Items


October 2, 2015


Magic Items

Card of the Star
StarCard
Grats a +2 boost to one stat (up to a maximum of 20). Draws a star on the users forehead.
Cloak of Invisibility x2
CloakOfInvisibility
While wearing this cloak, you can pull its hood over your head to cause yourself to become invisible. While you are invisible, anything you are carrying or wearing is invisible with you. You become visible when you cease wearing the hood. Pulling the hood up or down requires an action. Deduct the time you are invisible, in increments of 1 minute, from the cloak’s maximum duration of 2 hours. After 2 hours of use, the cloak ceases to function. For every uninterrupted period of 12 hours the cloak goes unused, it regains 1 hour of duration.
Copper amulet with a picture of a bear
CopperAmuletWithBear
When worn and activated (can be used as a reaction), the cypher grants you advantage on your next strength save. When used, the bear roars loudly and then oxidizes and crumbles away.
Doll-sized shirt of mithril chain mail
MithrilChainmail
When worn and activated as a bonus action, the cypher grants you resistance to necrotic and poison damage for 1 minute. The cypher can be used once per day.
Griffon’s claw etched with iridescent ichor
GriffinClaw
When held and activated as a bonus action, the cypher conjures a spray of flames (range 15 feet, 6d6 fire damage, Dex save DC 15 for half). Can be used three times before the claw burns away.
Ioun Stone of Sustenance x4
IounStone
While circling your head you no longer need food and water to survive.
Jagged iron shard engraved with incoherent labyrinths
IronLabyranth
When held and activated as a bonus action, the cypher pushes an adjacent creature ten feet away from you (Str save DC 17). Crumbles after three uses.
Jagged platinum shard etched by acid
PlatinumShard
When held and activated as a bonus action, the cypher grants you a +1 bonus on ranged attack rolls for 2d6 rounds. Once used, the shard turns into platinum powder worth 50 gp.
Kraken’s tooth on a leather cord
KrakenTooth
When held and activated as a reaction, the cypher pushes all adjacent creatures thirty feet away from you (Str save DC 15). This can be used three times per day.
Pristine topaz carved in the shape of an eye
TopazEye
When held and activated as an action, the cypher allows you to see through clothing and armor until you take a short rest. The topaz eye can be used once per day.
Shimmering silver moonstone
SilverMoonstone
When thrown at a target, the cypher wounds it (attack roll, 4d6 force damage). The moonstone appears to turn into a flashing silver arrow when thrown and disappears after use.
Staff of Healing
StaffOfHealing
Staff, rare (requires attunement by a bard, cleric, or druid).This staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell DC and spellcasting ability modifier: cure wounds (1 charge per spell level, up to 4th), lesser restoration (2 charges), or mass cure wounds (5 charges).

The staff regains 1d6+4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1 the staff vanishes in a flash of light, lost forever.

Silver amulet with of a swallow in flight
SilverSwallow
When worn and activated as a reaction, the cypher grants you advantage on dexterity saves until you take a long rest. When used, the swallow flashes with blue light, tweets once, and then disappears.


September 25, 2015


Taken from stock
Cloak of Elvenkind to Amon
Boots of the Taigaland to Amon

Magic Items

+1 Plate Mail
EvilPlatePlus1
Done in evil god decor
+2 Flail of Hellfire
Flail+2
Deals an extra 5d6 necrotic and fire damage on a hit.
Requires attunement.
Evil weapon.

Non-magical treasure
638 gp (in death idols made of onyx)

Session Notes


September 18, 2015


Combined Treasure Horde

Magic Items

Session Notes
Party
Uroz made contact with the orcs, letting them know what was going on
Ineis and Sarric decided to get out of the area, Sarric suggested teleporting to an inn he knew, after some describing Ineis found it and they arrived at Sarric’s family inn (Sunflower inn? Sunburst inn?)
Hilarity ensues
Amon joins the party via Obi (poor guy)
Uroz is teleport by Obi to the inn


September 11, 2015


Combined Treasure Horde
[] Retribution

Magic Items

Retribution
Retribution

 +4 Greatsword
+6 Str
+4 Cha
Grants the following Profs:
Intimidation
Great Swords
You can wield it in one hand
You cannot attune to any other weapons while attuned to Retribution
It crits on a 19 or 20, crits deals 50 fire and radiant damage (on top of regular damage?)
Armour mode allows you to fly for 1d10 rounds
Grants resistance to magical damage and immunity to nonmagical damage (in armour mode or always?)
Laser with a range of 50 feet that does xdx fire and radiant damage
Each use of the laser reduces the armour mode time by 1 round
Must make a DC18 wisdom save to refuse a combat challenge

Session Notes
Party
-Had a dealing with some gnolls in Borcus’ lair, attracted to the armour
-Disarmed Rygar and acquired his sword
-Lucian slain by Rygar, head bitten off

Ineis
Acquired Wooden Plate Armour of Borcus (Wrapped in shirt, stowed away in her bag, no one will ever look there!)

Lo’Gosh

Lucian
Acquired one part of a set of sending stones to some gnolls
Died

Sarric
Acquired Dagger of Shadows
Acquired Retribution (Stowed away in a pocket of his jacket)

Uroz


August 28, 2015


Combined Treasure Horde
[] Wooden Plate Armour of Borcus
[] Dagger thingie
[] Stone Heart

Magic Items

Wooden Plate Armour of Borcus
WoodenArmourOfBorcus
This suit of wooden armor was once Borcus’ chief protection. Carved from the heart of a Blackwood Oak, the armor was then bathed in the blood of seven dryads and not allowed to see the sun for a year. Vile necromancy spells combined with twisted druidic magic was cast over it every day during the winter, causing the armor to attain a sort of bizarre undeath unique in the world. The armor that was once the heart of a living tree had become an undead horror that obeyed the will of Borcus.When Borcus became a lich, he used the armor less and less, until finally, he decided that he was invincible enough without it. He put the armor in storage, thinking that the artifact would be useful if he ever found himself in combat again. Locked away in his secret and hidden treasure room beneath his throne, he forgot about it.
Any creature that tries to attune to the armor must make a DC 17 Constitution saving throw. On a successful saving throw, the creature takes 5d6 bludgeoning damage and 5d6 necrotic damage as the armor attempts to constrict the life out of the creature. On a failed saving throw, the creature dies and rises as a zombie.Worn by one attuned to it, the armor can be used as +3 magical plate mail which only requires proficiency in light armor. The armor also deals 2d6 piercing damage to any creature that hits the wearer with a melee attack as blackened thorns grow out of it in response. This damage is considered magical for the purposes of overcoming damage resistance.The living armor has the following properties:Beneficial PropertiesUse an action to cast Bestow Curse. Roll a d6. On a roll of 1-5, you can’t cast it again until the next dawn.While attuned to the artifact you can cast Antilife Shell. Roll a d6. On a roll of 1-5, you can’t cast it again until the next dawn.While attuned to the artifact you can cast Create Undead. Roll a d6. On a roll of 1-5, you can’t cast it again until the next dawn.While attuned to the artifact, you gain proficiency in Intimidation.Detrimental PropertiesWhile attuned to the artifact, other living creatures can’t take short or long rests while within 300 feet of you.While attuned to the artifact, you deal 1d6 necrotic damage to any plant you touch that isn’t a creature.While you are attuned to the artifact, your body rots over the course of four days, after which the rotting stops. You lose your hair by the end of day 1, fingertips and toe tips by the end of day 2, lips and nose by the end of day 3, and ears by the end of day 4. A regenerate spell restores lost body parts
Protection. You gain a +3 bonus to armor class while wearing the Tortured Wood Armor.Spells. While wearing the armor, you can use an action to cast one of the following spells (save DC 18) from it: Blight, Contagion, or Grasping Vine. Once you use the armor to cast one of these spells, you can’t cast the spell again from it until the next dawn.Spirit of Borcus. While the armor is worn, you add a d10 to your initiative at the start of every combat. Your movement is increased by 15 while wearing the armor and you cannot be grappled, restrained, or prone.
Dagger of Shadows
dagger
The Dagger of Shadows is a legendary Wondrous item that requires attunement by a cleric, monk, rogue, or warlock. It has a +3 bonus to attack and damage rolls, scores a crit on 19-20, and on a crit, the weapon deals an extra 6d6 necrotic energy
Stone Heart
heart
The Dragonheart gem lets you succeed on a failed saving throw (while you’re holding it).  It can be used three times before the magic fades and it becomes a nonmagical jewel worth 500 gp

Divvied as follows:
Ineis
Stone Heart

Lo’Gosh

Lucian
Wooden Plate Armour of Borcus

Sarric

Uroz

 

 


August 14, 2015


Gained Party Members
Lo’Gosh joins the party!

Combined Treasure Horde
[70gp] Gold Coins x 70
[3gp] Silver Coins x 32
[0gp] Copper Coins x 21
[] Cloak of Elvenkind
[] Demonbone Bow
[] Boots of the Taigalands
[] Giant Glaive/Cleaver
[] Playing Cards
[] Camping Gear
[] Greasy brown dice
[] Spyglass
[] Trail Rations
[] Bedrolls

Magic Items

Cloak of Elvenkind
CloakofElvenkind
Wonderous item, uncommon (requires attunement)While you wear this cloak with its hood up, Wisdom (Perception) checks made to see you have disadvantage, and you have advantage on Dexterity (Stealth) checks made to hide, as the cloak’s color shifts to camouflage you. Pulling the hood up or down requires an action.
Demonbone Bow
Demonbone bow
Magical longbow that never runs out of ammo. Deals an additional 2d6 damage to non-evil targets.
Boots of the Taigaland
BootsoftheHinterland
 As per boots of the winterland but the movement bonus applies to Taiga terrain rather than Ice/Snow.
Giant Glaive/Cleaver
Glaive
Glaive/cleaver which is too large to be handled without special training (+1 glaive, Medium creatures wield at disadvantage, 4d6 slashing damage).

Divvied as follows:
Ineis
17 Gold
Giant Glaive/Cleaver

Lo’Gosh
2 Gold
32 Silver
21 Copper

Lucian
17 Gold

Sarric
17 Gold
Spyglass

Uroz
17 Gold
Demonbone Bow


July 24, 2015


Lost Party Members
Beleg and Keyerra leave the party!

Combined Treasure Horde
[39,000gp] Platinum Coins x 3,900
[25,000gp] Gold Coins x 25,000
[250gp] Bolt of Brass Cloth
[250gp] Electrum Buckle inlaid with Silver
[250gp] Porcelain Vase carved with Knotwork
[250gp] Small Carpet
[750gp] Citrine Necklace set with Chrysoberyl
[750gp] Platinum Statuette (of a Female Human)
[750gp] Gilded Wooden Idol
[750gp] Silver Cloth Coat
[750gp] Bolt of Platinum Cloth
[750gp] Sable Belt
[750gp] Silver Skull
[250gp] Ivory Box set with Carnelian
[] Contains: Deck of Illusions (30 cards)
[] Cape of the Mountebank
[] Ring of Protection
[] White Dragon Scale Mail
[6,000gp] Grasshopper Boots
[2,500gp] Badass Eyepatch
[] A bag containing 7 Beads of Force
[] Potion of Speed
[] Chest of Holding (hold up to 1,500 lbs.) 2 x 3 ft. opening, hold a volume of 500 cubic feet)
[] White Dragon Leather – Enough for 4 suits of armour
[] White Dragon Tooth
[] White Dragon Horn

Coins and Valuables
-The gold coins are of a varied make, though they are primarily orcish coins. The other coins are a mix of elven, imperial, and ancient coins.
-The gold coins are all of orcish make. They are square in shape, about an inch on a side and have the orcish glyphs for Honor, Strength, and Courage stamped on the front and the Chalice of the Mother on the back.
-The platinum coins are also of orcish make. They are square in shape and edged in gold. The orcish glyphs for Prosperity, Skill, and Boldness are stamped on the front and the Chalice of the Mother on the back.
-The platinum coins are all of orcish make. They are square in shape and edged in gold. The orcish glyphs for Prosperity, Skill, and Boldness are stamped on the front and the Chalice of the Mother on the back.
-The platinum statuette stands about five inches tall and depicts a beautiful human woman singing. An inscription on the statue’s base reads Etra sings life into being. There is a small knob on the back, which, when turned, causes the statuette to play a portion of the Song of Life.
-The bolt of brass cloth is thirty-five yards long and is made of silk that has been dyed with a metallic brass hue.
-The electrum buckle inlaid with silver is in the shape of a fearsome kraken and is rather large and showy. Each of the kraken’s arms clutches a tiny silver person and the kraken’s eyes are small sapphires.
-The porcelain vase carved with knotwork is fourteen inches tall and the knotwork is of foreign design, not of either Old Kingdom or Imperial work. There is foreign script that does not match with any known language on it.
-The vase is glazed white and the knotwork is a bold and rich blue and dizzying in its complexity.
-The small carpet is of particularly high quality and depicts a geometric design in silk of a number of brightly colored dyes. It is four feet long and three feet wide.
-The citrine necklace set with chrysoberyl is a delicate silver chain with the precious green and orange stones set in a complex web pattern. It is stamped with the Stonehammer mark.
-The gilded wooden idol is of a small book with the symbol of Ka (a locked book and key). Enclosed within the book in a small hidden compartment is a single finger bone of a human with a date of about fifty years ago carved into it.
-The silver cloth coat is trimmed in purple silk and flairs out at the waist with golden buttons along the front. It was considered high fashion in Galinios thirty years ago, though fashion nowadays is more to form-fitting clothing and muted colors.
-The bolt of platinum cloth is forty yards long and has been painted with black ink with a scene of an idyllic pastoral landscape. The scene appears to have been painted from a view in Saumya.
-The sable belt is wide and set with small brass studs. The silver buckle is wide and has the fist of Kord etched into it.
-The silver skull is actually bone that has been coated in silver. It is a relic of the Ka religion and the eye sockets are set with obsidian polished to a mirror sheen. The birth and death date of the owner is stamped into the forehead and seems to have been a hundred years ago.

Magic Items

Deck of Illusions (30 cards)
deck of illusions
The Deck of Illusions is contained within the ivory box set with carnelian. The paintings shimmer with strong illusion magic and are childish in their execution.The ivory box set with carnelian is carved with a disturbing scene of a number of undead creatures, their eyes the blood-red of the carnelian stones. The latch of the box are the fangs of a wight.
Cape of the Mountebank
montebank cape
The Cape of the Mountebank is currently sized for a gnome or halfling and still contains the skull of the previous owner nestled inside.Can be used to cast dimension door as an action. This property cannot be used again until the next dawn.
Ring of Protection
Ring of Protection
You can +1 bonus to AC and saving throws while worn.
White Dragon Scale Maildragon armor This scale armor includes a helm, greaves, and vambraces all made of white dragon scales. The helm is styled in the shape of a roaring dragon and there are spikes on the pauldrons made of dragon horn. The armor always feels chill to the touch, bordering on cold.Mechanically, the armor functions as +1 scale mail that grants the wearer resistance to cold damage and advantage to saving throws against the Frightful Presence and breath weapons of dragons. Additionally, you can focus your senses as an action to magically discern the distance and direction to the closest dragon within 30 miles of you that is of the same type as the armor. This special action can’t be used again until the next dawn.
Grasshopper Boots
grasshopper boots
6000gp (Very Rare)
These bright green calf boots have thousands of mithril grasshopper legs on the soles of the boots. They grant the user the ability to jump great distances and cling to walls like an insect. They don’t function on ice or other slick surfaces. Mechanically, this changes the user’s movement speed to 45 ft. and the user can jump up to their movement speed from a standing start (including straight up). Additionally, they gain advantage on Athletics and Acrobatics checks and do not suffer falling damage if falling distances under 100 feet.
Badass Eyepatch

2252541-snake_l

Value: 2,500 gp (Uncommon, requires attunement)
This unassuming black leather eyepatch is hiding a powerful magical enchantment which instantly makes the wearer appear to be a true badass. Others quail in response to the wearer’s merest glower and ladies (and gents) tend to swoon in the presence of the wearer. Mechanically, so long as the eyepatch is worn, it grants proficiency and advantage in the Intimidate skill. If the wearer is trying to use diplomacy, the eyepatch grants advantage on Diplomacy checks so long as the target of the Diplomacy check is attracted to the wearer’s gender. The Badass Eyepatch also does not impede vision at all. If the wearer is male, they instantly grow a five o’clock shadow.
Beads of Force [7]
bead of force
As an action you can throw the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dex saving throw or take 5d4 force damage. A sphere of transparent force then encloses the area for 1 minute. Any creature that failed the save and is completely within the area is trapped inside this sphere. Creatures that succeeded on the save, or are partially within the rear, are pushed away from the center until they are no longer in it. Only breathable air can pass through the sphere’s wall.An enclosed creature can use its action to push against the sphere’s wall, moving the sphere up to half the creature’s walking speed. The sphere can be picked up, and its magic causes it to weight only 1 pound regardless of the creatures inside.
Potion of Speed
potion of speed
The potion of speed is contained in a stoppered crystal vial. The potion is deep green and tastes of sour apples, though it has no smell. It is thin and runny in texture.
Chest of Holding
chest of holding
The Chest of Holding seems to be made of ironwood and of wood elven make. It is carved with a pattern of twining leaves and inset with silver.(hold up to 1,500 lbs.) 2 x 3 ft. opening, hold a volume of 500 cubic feet)

 

 

Divvied as follows:
Ineis
[13,000gp] Platinum Coins x1300
[ 7,950gp] Gold Coins x7,950
[ 750gp] Bolt of Platinum Cloth
[ 250gp] Porcelain Vase carved with Knotwork
[ 750gp] Platinum Statuette (of a Female Human)
[ 750gp] Citrine Necklace set with Chrysoberyl
White Dragon Scale Mail
Beads of Force x2

Lucian
[250gp] Ivory Box set with Carnelian
Deck of Illusions (30 cards) contained in Ivory Box set with Carnelian
Bead of Force

Sarric
[13,000gp] Platinum Coins x1300
[ 8,698gp] Gold Coins x8,698
[ 250gp] Electrum Buckle inlaid with Silver
[ 750gp] Silver Cloth Coat
[ 750gp] Sable Belt
Cape of the Mountebank
Ring of Protection
Grasshopper Boots
Badass Eyepatch
Beads of Force x2

Uroz
[13,000gp] Platinum Coins x1300
[ 8,448gp] Gold Coins x8448
[ 250gp] Bolt of Brass Cloth
[ 250gp] Small Carpet
[ 750gp] Silver Skull
[ 750gp] Gilded Wooden Idol
Beads of Force x2
Potion of Speed


July 10, 2015


New Party Members
Beleg and Keyerra join the party!

Treasure
[184gp] Gold Coins x 184
Heartchar, the +2 flaming longsword still gripped in Torog’s frozen hand;
Dragonslayer shortsword (+1 shortsword, When you hit a dragon with this weapon, the dragon takes an extra 3d6 damage of the weapon’s type. For the purpose of this weapon, “dragon” refers to any creature with the dragon type, including dragon turtles and wyverns.)
Boots of Levitation.
Daern’s Instant Fortress.

Treasure lost to the hundreds of tons of icy rocks
[17,000gp] Platinum Coins x 1700
[14,000gp] Gold Coins x 14,000
[750gp] Ornamental Jeweled Longsword
[750gp] Ebony Rod inlaid with Platinum
[750gp] Platinum Cloth Cloak
[750gp] Crystal Ball
[750gp] Quartz Jar
Belt of Frost Giant Strength

Clean up
To clear out the decanters and instant fortress I rolled for the party and assigned it to whom the number came up on as I can see no tactical advantage to whom gets it and no one spoke up for any of them.

Divvied as follows:

Beleg
30 gold

Ineis
30 gold
Decanter of Endless Air (Chosen randomly so someone has it)

Keyerra
34 gold (Chosen randomly to win the extra 4)

Lucian
30 gold
Decanter of Endless Water (Chosen randomly so someone has it)

Sarric
30 gold
Dragonslayer
Daern’s Instant Fortress (Chosen randomly so someone has it)

Uroz
30 gold
Heartchar


June 26, 2015


Treasure
[2042gp] Coin and plunder
[250go] furs, meat, ale
Decanter of Endless Water
Decanter of Endless Air

Novels
There are a lot of particularly racy romance novels where the male protagonist’s name has been crossed out and the name “Maggog” has been written in.
All books in the Western Dead series (books 1 to 9)
The Grey Hero
The Bone in the Talisman
Page of Creation
The Theft of the Dove
The Seeker of the Jeweled Woman (NSFW)
Lacey Illusion
The Laird and the Healer
The complete 26-novel series of the Hunter of Everything romance series

Divvied as follows:

Ineis
From old left over loot: [Cypher] A jagged shard of ruby on a leather cord. When held and activated, the cypher conjures a table of good food and wine for seven.
The complete 26-novel series of the Hunter of Everything romance series
573 GP

Lucian
573 GP

Sarric
All books in the Western Dead series (books 1 to 9)
The Grey Hero
Lacey Illusion
The Laird and the Healer
The Seeker of the Jeweled Woman (NSFW)
The Bone in the Talisman
Page of Creation
The Theft of the Dove
573 GP

Uroz
573 GP


May 1, 2015


Treasure
[700gp] Platinum Coinsx70
[2200gp] Gold Coins x2,200
[600gp] Silver Coins x6,000
[9gp] Copper Coins x900
[250gp] Small Carpet
[250gp] Fine Cloth Gown threaded with Silver
[250gp] Silver Cloth Pennant

Misc
Spell Scroll (Ray of Frost)
Spell Scroll (Chromatic Orb)
Potion of Healing

Cyphers [Consumable Items]
1. An obsidian fragment engraved with endless spirals. When thrown at a target, the cypher causes a small earthquake (knocked prone, Dex save negates).
2. A mangled piece of iron chainmail engraved with geometric patterns. When worn and activated, the cypher grants you advantage on strength saves until the end of the session.
3. Clairvoyant’s Stone: A polished shard of translucent black crystal. When held and activated, the cypher allows you to project your sight until the end of the session. You can project your point of view up to five feet in any direction, and through small openings such as a keyhole.
4. A bloodstone shard smeared with crimson blood. When thrown at a target, the cypher explodes into a cloud of concealing smoke.
5. A malachite fragment smeared with crimson blood. When thrown at a target, the cypher explodes into a burst of spiderwebs (grappled, Str or Dex save negates).
6. A jagged shard of gray crystal containing a mote of light. When impaled into flesh, the cypher dissolves and grants you 4d8 temporary hit points.
7. A dragon’s tooth smeared with black ichor. When held and activated, the cypher conjures a bolt of lightning (range 100 feet, 6d6 lightning damage, Dex save half).
8. A hydra’s tooth engraved with geometric patterns. When held and activated, the cypher pushes an adjacent creature away from you.
9. Grey Cypher: A glass spindle filled with silvery liquid. When broken over a weapon, the weapon is transmuted into a similar metal. It deals an additional 2d6 points of damage until the end of the session, after which the weapon disintegrates.
10. A jagged shard of ruby on a leather cord. When held and activated, the cypher conjures a table of good food and wine for seven.
11. A jagged shard of green glass smeared with golden ichor. When impaled into flesh, the cypher dissolves and grants you 4d8 temporary hit points.
12.A jagged shard of sapphire containing a drop of iridescent ichor. When impaled into flesh, the cypher dissolves and increases your size (one size category, advantage on strength checks, +1d4 weapon damage) until you take a long rest.
13. A mangled orichalcum gauntlet on a leather cord. When worn and activated, the cypher allows you to alter your appearance for 2d6 rounds.
14. A broken obsidian cube engraved with strange glyphs. When thrown at a target, the cypher explodes into a cloud of noxious gas (4d6 poison damage and poisoned, Con save half and negates).

Magic Items
1. Chitin Mask: When worn, the Chitin Mask causes the wearer’s skin to become as hard as magical plate mail (20 AC, magical) with none of the penalties of plate mail, the wearer’s strength becomes 25, and the mask gives the wearer the ability to climb on surfaces as per the spider climb spell. These abilities last for 5 rounds. Once the 5 rounds have ended, the Chitin Mask becomes inert and the wearer loses all special abilities granted by the Chitin Mask and the mask becomes dry and dull. To recharge the mask, the wearer must subsist on a diet of insects for 5 days while wearing the mask. Once it’s recharged, the mask once more becomes supple and lifelike.

2. The Burning Wheel of Fire: The Burning Wheel is a mithril chakram with a +1 magical enhancement bonus. When thrown and the command phrase yelled (by the player), the Burning Wheel ignites and streaks toward its target like a falling star. It has a 30 ft. range and travels in a straight line, burning through all enemies in the line. It does the same thing when it returns. The Burning Wheel does not burn non-enemy targets (like walls, wood, or other environmental things. It only burns monsters.) Its damage is 1d8+1 slashing, considered fire damage, and the weapon is considered to be light. The command phrase is, “Ashes to ashes!”

3. Weaponsmaster’s Gloves: These supple leather gloves appear to be simple but high quality leather gloves worn to protect fencers’ hands. In reality, they hide a subtle yet extremely useful glamour. The wearer is able to instantly send a single weapon into an extra-dimensional pocket, effectively safely storing it. The weapon can be recalled as a reaction. Only one weapon may be stored in such a way. Furthermore, the wearer cannot be disarmed of the weapon which he has stored so long as the gloves are worn.

4. Pnemonic Charm: This mithril charm bracelet has 5 spaces for charms on it. The Pnemonic Charm is used by casting a spell of any level upon it. Depending on the level of the spell, a different charm with a specific power appears on the bracelet. If the user wishes to use the power of the charm, he plucks it from the bracelet and uses it as a spell component in a spell he wishes to cast. Only one charm may be created for the bracelet per day.

Level 0-2: Golden Star: The spell’s area of effect is increased by 10 feet or its damage may be increased as if the caster had cast it at one level higher than it was cast.
Level 3-4: Silver Meditating Man: The spell may be cast without the verbal component.
Level 5-6: Onyx Spider: The spell is cast as a reaction.
Level 7-8: Brass Treasure Chest: The spell may be cast without the material component.
Level 9: Platinum Tome: Any spell between level 0-6 may be cast, no matter the source. This charm may not be used in conjunction with any other charms.

When found, the Pnemonic Charm has 2 Golden Stars, 1 Onyx Spider, and 1 Silver Meditating Man.

5. Nice Jacket: The Nice Jacket is a very dashing long coat made of black leather with silver buttons. It looks dashing. When worn, it grants the user an 18 Charisma. If worn in conjunction with the Nice Hat, the Nice Jacket also functions as +2 leather armor and its pockets become mini Bags of Holding, capable of holding up to fifteen pounds (2 cubic feet) of items.

Artifact
The Rings of the Masters

 

Divvied as follows:

Arbosh
[110gp] Platinum Coinsx11
[491gp] Gold Coinsx491
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[Cypher] A mangled piece of iron chainmail engraved with geometric patterns. When worn and activated, the cypher grants you advantage on strength saves until the end of the session.
[Cypher] A jagged shard of sapphire containing a drop of iridescent ichor. When impaled into flesh, the cypher dissolves and increases your size (one size category, advantage on strength checks, +1d4 weapon damage) until you take a long rest.

Ineis
[110gp] Platinum Coinsx11
[241gp] Gold Coinsx241
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[250gp] Fine Cloth Gown threaded with Silver
[Gear] Nice Jacket
[Cypher] An obsidian fragment engraved with endless spirals. When thrown at a target, the cypher causes a small earthquake (knocked prone, Dex save negates).
[Cypher] A jagged shard of green glass smeared with golden ichor. When impaled into flesh, the cypher dissolves and grants you 4d8 temporary hit points.

Kalshaazakkeh Lonescale
[110gp] Platinum Coinsx11
[491gp] Gold Coinsx491
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[Gear] Chitin Mask
[Gear] The Burning Wheel of Fire
[Cypher] A bloodstone shard smeared with crimson blood. When thrown at a target, the cypher explodes into a cloud of concealing smoke.
[Cypher] A mangled orichalcum gauntlet on a leather cord. When worn and activated, the cypher allows you to alter your appearance for 2d6 rounds.
[Cypher] A malachite fragment smeared with crimson blood. When thrown at a target, the cypher explodes into a burst of spiderwebs (grappled, Str or Dex save negates).
[Cypher] A dragon’s tooth smeared with black ichor. When held and activated, the cypher conjures a bolt of lightning (range 100 feet, 6d6 lightning damage, Dex save half).

Obinorcle
[110gp] Platinum Coinsx11
[491gp] Gold Coinsx491
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[Gear] Pnemonic Charm
[Gear] The Rings of the Masters
[Scroll] Ray of Frost
[Scroll]  Chromatic Orb
[Cypher] A jagged shard of gray crystal containing a mote of light. When impaled into flesh, the cypher dissolves and grants you 4d8 temporary hit points.
[Cypher] Clairvoyant’s Stone: A polished shard of translucent black crystal. When held and activated, the cypher allows you to project your sight until the end of the session. You can project your point of view up to five feet in any direction, and through small openings such as a keyhole.
[Cypher] A hydra’s tooth engraved with geometric patterns. When held and activated, the cypher pushes an adjacent creature away from you.

Ramas
[130gp] Platinum Coinsx13
[243gp] Gold Coinsx243
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[250gp] Small Carpet
[Gear] Weaponsmaster’s Gloves

Rohr
[130gp] Platinum Coinsx13
[243gp] Gold Coinsx243
[10gp] Silver Coinsx100
[1.5gp] Copper Coinsx150
[250gp] Silver Cloth Pennant
[Cypher] Grey Cypher: A glass spindle filled with silvery liquid. When broken over a weapon, the weapon is transmuted into a similar metal. It deals an additional 2d6 points of damage until the end of the session, after which the weapon disintegrates.
[Cypher] A broken obsidian cube engraved with strange glyphs. When thrown at a target, the cypher explodes into a cloud of noxious gas (4d6 poison damage and poisoned, Con save half and negates).


April 10, 2015


[14,000gp] Gold Coins x14,000
[22,000gp] Platinum Coins x2,200
[ 750gp] Small Tapestry threaded with Silver
[ 750gp] Crystal Stele
[ 750gp] Crystal Ball
[ 750gp] Electrum Scroll Case inlaid with Gold
[ 750gp] Sable Mask inlaid with Silver
[ 5000gp] Glowing Studded Leather of Resistance (Lightning)

Total Gold Value: 44,750

Item Details:

Glowing Studded Leather of Resistance (Lightning)
DMG Page 152
Armour (light, medium, or heavy), rare (requires attunement)
You have resistance to one type of damage while you wear this armour. The DM chooses the type or determines it randomly.
*Glows in addition

Divvied as follows:

Ineis
[5000] Glowing Studded Leather of Resistance (Lightning)
[5437.5] Coins
[750] Small Tapestry threaded with Silver

Kalshaazakkeh Lonescale
[10437.5] Coins
[750] Crystal Stele

Obinorcle
[9687.5] Coins
[1500] Sellables (Electrum Scroll Case inlaid with gold), (Sable Mask inlaid with Silver designed for a non human face) (Rolled 1d4 to see who got the extra item and it came up as Obi)

Ramas
[10437.5] Coins
[750] Crystal Ball Rose Quartz


March 13, 2015


Notes: Anabelle, stealing a wish went on to overthrow her former patron taking his place (or something). The rest of the party collected treasure. Kalshazzakkeh wished them back to their home, leaving behind the poor scouts they had set out to rescue in the first place. Returning to Mir they answered a summons by the Emperor Gladness and accept a call to go help find the 4 Pillars of Creation. They were sent to Hope’s Cove to join the search already in progress by obvious amateurs.

Current, gems, art, etc
Item Quantity Value

Other
Claimed By Item
Ramas Blood Forged Hammer of War
Ramas Belt of Fire Giant Strength
Anabelle Rod of the Pact Keeper
Ineis Cloak of Incarnations
Ineis Staff of the Woodlands
Kalshaazakkeh Tooth of Ragnarok
Kalshaazakkeh The Fury of the Red
Obinorcle Wand of the War Mage
Obinorcle Amulet of the Guardian

—————————————————————————————————————————————————————————-
Blood Forged Hammer of War +3 Maul; when used as a primary weapon, the Blood-Forged Hammer of War gives the
user the ability to use the Charging feat at will. If the user activates the Barbarian’s rage
ability while wielding the Hammer, then they gain +2 AC while raging.
—————————————————————————————————————————————————————————-
Belt of Fire Giant Strength STR stat increases to 25
—————————————————————————————————————————————————————————-
Rod of the Pact Keeper (+3) While holding this rod, you gain a bonus to spell attack rolls and to the saving throw
DCs of your warlock spells. The bonus is determined by the rod’s rarity. In addition, you
can regain one warlock spell slot as an action while holding the rod. You can’t use this
property again until you finish a long rest.
—————————————————————————————————————————————————————————-
Cloak of Incarnations While wearing this cloak, the wearer gains +1 to their AC and can use the wild shape
ability one more time per day. At the wearer’s option, they may choose to forgo the bonus
wild shape and the AC bonus and instead use the wild shape ability to transform into a
beast whose CR level is equal to their own level (as per the normal wild shape ability).
Once this ability has been used, the cloak does not grant the user any further powers
until she has completed a long rest.
—————————————————————————————————————————————————————————-
Staff of the Woodlands (requires attunement by a druid) This staff can be wielded as a magic quarterstaff that
grants a +2 bonus to attack and damage rolls made with it. While holding it, you have a
+2 bonus to spell attack rolls.
The staff has 10 charges for the following properties. It regains 1d6 + 4 expended
charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff loses its
properties and becomes a nonmagical quarterstaff.
Spells. You can use an action to expend 1 or more of the staff’s charges to cast one
of the following spells from it, using your spell save DC: animal friendship (1 charge).
awaken (5 charges). barkskin (2 charges), locate animals or plants (2 charges),
speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6
charges).
You can also use an action to cast the pass without trace spell from the staff without
using any charges.
Tree Form. You can use an action to plant one end of the staff in
fertile earth and expend 1 charge to transform the staff into a healthy tree. The tree is 60
feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a
20-foot radius. The tree appears ordinary but radiates a faint aura of transmutation magic
if targeted by detect magic. While touching the tree and using another action to speak its
command, word, you return the staff to its normal form. Any creature in the tree falls
when it reverts to a staff.
—————————————————————————————————————————————————————————-
Tooth of Ragnarok Greatsword +3. The wielder of the Tooth may designate a target which then suffers
under the Wrath of the Wyrm. The wielder then makes attacks against the target with
advantage. If the wielder deals the deathblow to the target of their Wrath, they regain hp
equal to the value of the damage dealt by the attack which resulted in the target’s death.
—————————————————————————————————————————————————————————-
The Fury of the Red This pendant is a crystallized drop of red dragon’s blood hung upon an adamantium
chain. Once attuned, this pendant will give the wearer the ability to breathe fire, as per
the Dragonborn ability (Breath Weapon phb 29). If the wearer is a dragonborn, the
pendant changes their breath weapon to the fire type, doubles the effective range of the
breath weapon and adds +1d6 damage to the normal damage of the breath weapon.
—————————————————————————————————————————————————————————-
Wand of the War Mage +3. While holding this wand, you gain a bonus to spell attack rolls determined by the
wand’s rarity. In addition, you ignore half cover when making a spell attack.
—————————————————————————————————————————————————————————-
Amulet of the Guardian This amulet functions as the amulet required to control a Shield Guardian. In addition,
there is a tiny metal figure that resembles a shield guardian which can only be removed
once the amulet is attuned to the wearer. Once the amulet is attuned, the figure can be
removed; as the figure is removed, it transforms into a full-sized Shield Guardian and
functions as the wearer’s Shield Guardian. If the wielder wishes it, the Shield Guardian
can be transformed back into a figure and reattached to the amulet. However, if the
wearer transforms the guardian back into a figure, they must wait until completing a long
rest before returning the shield guardian back to its full size.
—————————————————————————————————————————————————————————-


March 6, 2015


Notes: The party battled in an arena to win three wishes. What will they wish for? :O


February 27, 2015


Notes: Ramas and Kalshaazakkeh Lonescale ended up in a gladiatorial locker room, Anabelle and Ineis in a harem. Hijinks ensued.


January 16, 2015


600 cp
12000 sp
2600 gp
100 pp: The coins are all octagonal in shape and bear a very strange looking face on the heads.

2 x Amber (100 gp)
2 x Chrysoberyl (100 gp)
Coral (100 gp)
Garnet (100 gp)
Jade (100 gp)
2 x Jet (100 gp)
2 x Spinel (100 gp)
Tourmaline (100 gp): These gems are tiny statuettes of exceedingly beautiful ifreeti women in erotic poses. This is part of a set of 30 called The Fires of Lust set. If the rest of the set were found, each piece would be worth twice its value.

+1 Ammunition (20 crossbow bolts): These crossbow bolts are made of a shimmering black metal with wicked looking barbed heads.
They smell faintly of ozone and give a little static shock if you touch one.

Spell Scroll (Bestow Curse), Philter of Love: These two items are found in a small drawer in the captain’s quarters along with a note attached to each. On the scroll, the note reads “For Jenna” and on the potion bottle, the note reads “For Delia”.

Potion of Water Breathing: This potion can be found on the captain, tied around his neck on a leather thong.

Sunblade: This magical treasure can be found in the same drawer as the spell scroll and the philter of love. It is a hilt of black metal with an efreet theme of flames. When activated, the sun blade’s hue is a bright orangey red, as if it were made of roiling flames.

Captain’s Logbook: This logbook indicates that the ship (called the Sunskimmer) was on its way to the City of Brass on the elemental plane of fire to sell off its slave cargo.


January 9, 2015


Game Notes:
Party split up, Ineis, Ramas, and Kal ended up in the astral plane while on a rescue mission to recover some scouts. Obi went ahead to try and reach Mir before the army to make preperations and ran into some not-dragon cultists on the way.

Kal took Living Maul
Gave npcs: +1 Shield, +2 Scale Armour, +2 Longsword x2, 3x Cold Iron Pike, Darkling Dagger, Hunting Knives x2,Mithril Chainmail x3, Stumbling Shortsword, Weighted Net

Dec 12, 2014
Game Notes:
Assassinated 2 of the World Eaters binders causing their attempt to control it to fail and setting it free, battled the summoners leader, fled the World Eater but Ineis and Kal were eaten, both managing to escape. Abandoned Baston keep, teleported wand to Capital along with a few key personal, evacuated 3300 people from the keep with the party.

Loot:
Ineis took second blade of grass, The Natural World, Sunstring, Hunting Knife
Ramas took 2 diamond (600gp each), 5 emeralds (100gp each), bag of crystals (45gp).


December 5, 2014


Game Notes: Broke seige on Baston Keep in mass combat, World Eater summoned


November 28, 2014


Game Notes: Thanksgiving game, level 15 alternate characters


November 21, 2014


Actions: Divided up current gold by 5 and gave out to Annabelle, Banori, Ineis, Maethic, Ramas (Share to Annabelle, Banori, and Maethicis assumed to be lost)

Specifics on items can be found after the loot details
Current, gems, art, etc

Item Quantity Value

Other
Claimed by Value Item
Obi Ring of Evasion
Obi Bowl of Keoghtom’s Ointment
Obi Treated wand-length piece of rare wood
Obi Treated wand-length piece of rare wood
Obi Treated wand-length piece of rare wood
Obi Potion of Vitality
Obi Potion of Vitality
Obi Potion of Vitality
Obi Potion of Vitality
Obi Potion of Vitality

—————————————————————————————————————————————————————————-
Ring of Evasion
—————————————————————————————————————————————————————————-
Bowl of Keoghtom’s ointment
—————————————————————————————————————————————————————————-
Treated wand-length piece of rare wood
Halves the cost to create a wand
—————————————————————————————————————————————————————————-
Potion of Vitality
—————————————————————————————————————————————————————————-


November 14, 2014


Specifics on items can be found after the loot details
Current, gems, art, etc

Item Quantity Value
None

Other
Claimed by Value Item
None

—————————————————————————————————————————————————————————-
—————————————————————————————————————————————————————————-


November 7, 2014


Specifics on items can be found after the loot details
Current, gems, art, etc

Item Quantity Value
None

Other
Claimed by Value Item
None

—————————————————————————————————————————————————————————-
—————————————————————————————————————————————————————————-


October 25, 2014


Specifics on items can be found after the loot details

Current, gems, art, etc

Item Quantity Value

Other
Claimed by Value Item
Banori ? Armour of Shadows (Studded Leather +1, +5 Stealth)
Ramas ? Ring of Shielding

—————————————————————————————————————————————————————————-
Armour of Shadows Studded Leather +1, gives +5 to Stealth
—————————————————————————————————————————————————————————-
Ring of Shielding Some number of charges a day
—————————————————————————————————————————————————————————-


October 17, 2014


Specifics on items can be found after the loot details

Currency, gems, art, etc

Item Quantity Value
Diamond 1 600gp Diamond 2 1200gp

Other

Claimed by Value Item
USED ? Scroll of Water Breathing
Maethic ? Scroll of Water Breathing Ineis ? Warcaster’s Ring
Maethic ? Spellbook
Lv1: Fog Cloud, Mage Armor, Jump, Magic missile, Silent Image
Lv2: Blur, See Invis, Enlarge/Reduce, Darkvision, Darkness
Lv3: Counterspell, Haste, Major Image, Lightning Bolt
— ? +1 Shield
— ? +2 Scale Armour
— ? +2 Longsword
— ? +2 Longsword

—————————————————————————————————————————————————————————-
Scroll of Water Breathing Duh
—————————————————————————————————————————————————————————-
Warcaster’s Ring Gives the War Caster feat while worn.
—————————————————————————————————————————————————————————-
Spell Book Contains:
Lv1: Fog Cloud, Mage Armor, Jump, Magic missile, Silent Image
Lv2: Blur, See Invis, Enlarge/Reduce, Darkvision, Darkness
Lv3: Counterspell, Haste, Major Image, Lightning Bolt
—————————————————————————————————————————————————————————-
+1 Shield Shield with a +1 bonus
—————————————————————————————————————————————————————————-
+2 Scale Armour AC: 16
—————————————————————————————————————————————————————————-
+2 Longsword Longsword with a +2 bonus
—————————————————————————————————————————————————————————-


October 10, 2014


Specifics on items can be found after the loot details

Currency, gems, art, etc

Item Quantity Value
Emerald 5 100.0gp
Bag of crystals 1 45.0gp
———-
Total 676.3gp

Other

Claimed by Value Item
— ? Bag of strange red spiked seeds
Ineis ? Blade of Grass
Ineis ? Blade of Grass
— ? Cold Iron Pike
— ? Cold Iron Pike
— ? Cold Iron Pike
Banori ? Darkling Dagger
— ? Darkling Dagger
Banori ? Deadly Sling
Maethic? ? Gauntlets of Ogre Power
Annabelle ? Healing Potion
Banoi ? Healing Potion
Ineis ? Healing Potion
Maethic ? Healing Potion
Ramas ? Healing Potion
Mistpaw ? Healing Potion *Makeshift straps holding them on him
Mistpaw ? Healing Potion *Makeshift straps holding them on him
Ineis ? Hunting Knives
— ? Hunting Knives
— ? Hunting Knives
— ? Hunting Knives
— ? Living Maul
— ? Mithril Chainmail
— ? Mithril Chainmail
— ? Mithril Chainmail
Ineis ? Really Nice Hat
— ? Rusted Chainmail
— ? Several Broken Swords
— ? Several sets of Rotten Leather Armour
— ? Stumbling Shortsword
Ineis ? Sunstring
Ineis ? The Natural World
Banori ? Weighted Net
Banori ? Weighted Net
Ramas ? Weighted Net
— ? Weighted Net

—————————————————————————————————————————————————————————-
Blade of Grass +2 scimitarThis scimitar is a uniquely magical blade which is made out of a single
bladeof razorleaf grass. It is extremely sharp and extremely strong. In addition, when
not inuse, it curls around the wielder’s wrist like a bracelet. When the wielder wants to use it,the blade instantly straightens out to become rigid. While the Blade of Grass is anexcellent weapon, it does have an inherent weakness: fire. If the blade is ever thrust intoa fire, it will burn just like any normal blade of grass. For each round the grass is on fire,it takes a cumulative -1 to its damage. Once it reaches -5, the Blade of Grass is destroyed. So the wielder must take care not to allow it to come into contact with fire. A Blade of Grass can be regrown from its ashes if the wielder waters the ashes with purified water, as the water purified by a purify food and drink spell. It takes a month of watering to get the blade back, but many consider this an even exchange.
—————————————————————————————————————————————————————————-
Cold Iron Pike Martial melee, 1d10 piercing, heavy, reach, two handed
—————————————————————————————————————————————————————————-
Darkling Dagger +1 daggers, which, on a critical hit give the target blindness if they fail a DC 15 Will
save
—————————————————————————————————————————————————————————-
Deadly Sling The sling is a +1 sling which creates its own ammunition; the wielder can decide to
sacrifice 5 or 10 HP to add 5 or 10 damage.
—————————————————————————————————————————————————————————-
Gauntlets of Ogre Power Make the wearer’s strength score effectively 19
—————————————————————————————————————————————————————————-
Healing Potion action to consume; 2d4+2 hp
—————————————————————————————————————————————————————————-
Living Maul +2 maul. The Living Maul is a hammer made entirely of dense ironwood and a living
cutting from the mother tree of the Grand North Woods. Even with its powerful magical enchantment, however, the Living Maul possesses more unique abilities. While the owner possesses the Maul, it grants a portion of the Mother Tree’s life essence to the owner.The owner becomes half plant and is immune to poison, sleep, and fear effects. However, the owner also becomes vulnerable to fire damage.
—————————————————————————————————————————————————————————-
Mithril Chainmail 13 AC with up to a +5 Dex bonus and considered Light Armor
—————————————————————————————————————————————————————————-
Really Nice Hat Gives the wearer advantage on diplomacy rolls
—————————————————————————————————————————————————————————-
Stumbling Shortsword +1 shortsword which, on a crit will make the target attack at disadvantage until the
wielder’s next turn
—————————————————————————————————————————————————————————-
Sunstring This bowstring is made of solid light. It has the tensile strength of a steel cable an inch
in diameter, and gives the arrows it shoots the radiant damage property. In addition, you can extend the string to a length of 50 feet by pulling on it and it will remain that length until you want it to return to its original length. It sheds dim light in a 30 ft. radius, so it’s not ideal for sneaking around with.
—————————————————————————————————————————————————————————-
The Natural World A book bound in green leather with gold inlay written in Elven script and filled with
knowledge about nature (anyone who reads the book gains Survival proficiency; if they
already have proficiency, they gain +3 to the skill). It takes a week to read the book
and gain the magical effect.
—————————————————————————————————————————————————————————-
Weighted Net Martial ranged weapon, special, thrown [range 5/15]
—————————————————————————————————————————————————————————-